VisualBoyAdvancePort of VisualBoyAdvance SDL version.
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Commentstime.dragon wrote: (2009-08-07 16:41:50)
Cool, how can we configure the input?
Some time ago on opkg appeared a package that let you connect the wiimote to the moko, it'll be terrific to be able tu use it like this xD PipBoy2000 wrote: (2009-08-07 17:26:50)
there is no way how to change input, as I said it is a hack... ugly one.. it is hardcoded for now
time.dragon wrote: (2009-08-07 18:08:54)
:(
PipBoy2000 wrote: (2009-08-07 18:37:17)
BTW don't see a benefit using wiimote for controling gameboy emulator on Freerunner
xela92 wrote: (2009-08-07 20:26:43)
I think it's a really good thing!!!! :)
I haven't tried yet, but thank you for this porting!!! :) time.dragon wrote: (2009-08-08 11:02:14)
I just liked more the idea to have a joystick rather than using the touch-screen ^^
even if the joystick will be big as the moko xD Jenssss wrote: (2009-08-09 13:37:56)
it would be helpful, if you add links (for rom files) to your list @ openmokowiki
der wrote: (2009-08-09 21:18:35)
@time.dragon, Use the following config file for ~/.cwiid/wminput/buttons_vba :
Wiimote.A = KEY_ESC Wiimote.B = BTN_RIGHT Wiimote.Up = KEY_LEFT Wiimote.Down = KEY_RIGHT Wiimote.Left = KEY_DOWN Wiimote.Right = KEY_UP Wiimote.Minus = KEY_BACKSPACE Wiimote.Plus = KEY_A Wiimote.Home = KEY_ENTER Wiimote.1 = KEY_X Wiimote.2 = KEY_Z then run wminput -c buttons_vba GB games are playable ( QVGA requiered ), GBA's are too slow. It is true the wiimote is way to big for a daily use. If someone wants to give it a try but with different button mapping, here are usefull doc files : possible values for cwiid conf file http://abstrakraft.org/cwiid/browser/trunk/wminput/action_enum.txt and for VBA http://www.filewatcher.com/p/visualboyadvance_1.7.2-1_powerpc.deb.256564/etc/VisualBoyAdvance.cfg.html I set the (A) button to 'Esc' (quit emulator) but after a few seconds of playing it proved to be a bad choice. A more clever configuration is obviously possible ( involving nunchuk and/or classic pad ? ). Yorick wrote: (2009-08-09 22:27:07)
Hi,
Do you guys have sound? I'm using an shr-unstable from about a week ago and this is what I get (game works fine, but no sound): root@om-gta02 / $ DISPLAY=:0 VisualBoyAdvance /GB/Pokemonredupgrade.gb VisualBoyAdvance version 1.7.2 [SDL] Searching for file VisualBoyAdvance.cfg Searching current directory: / Searching home directory: /home/root Searching system config directory: /usr/local/openmoko/arm/arm-angstrom-linux-gnueabi/usr/etc Searching PATH Configuration file NOT FOUND (using defaults) Color depth: 16 Failed to open audio: No available audio device PipBoy2000 wrote: (2009-08-09 22:33:07)
that is problem with SHR & sdl-mixer. I have the same
Yorick wrote: (2009-08-09 23:24:14)
Could you please add the source?
PipBoy2000 wrote: (2009-08-10 09:38:08)
Sure, just don't laugh much at me when you see my hack.
2 Yorick: you are looking for src/sdl/SDL.c:3181 BiggMatt wrote: (2009-08-10 20:21:05)
Link added in the list, thank you for this killer-app!!!
Sylar wrote: (2009-08-11 14:06:37)
I asked mrmoku to fix the alsa bug in sdl and he has fixed it but now it runs really too slow and sound is obviously distorted (due to the sync) so maybe we need something like a --disable-sound option.
I had worked on the port of gnuboy but it runs slower (I don't know why, it seems to be simpler and well-coded). Btw is there any way to get it (vba) run faster? and could you please release the source code also of your hardcoded input method? thanks in advance PipBoy2000 wrote: (2009-08-12 10:33:31)
2 Sylar:
I have tried gnuboy, gngb and vba. gnuboy - nice code but old and slow gngb - quite fast but lots of problems with emulation vba - just work my hack is included in source (src/sdl/SDL.c:1656) if I know how to run vba faster this will be the first page I will visit. I added --fr-sound it enable sound :) pieterc wrote: (2009-08-16 23:49:41)
@PipBoy2000: laughing with hacks is stupid. It works so it's good, if anyone can do it better they're free to do so ;).
I'm taking a look soon. I tried to port gnuboy a while back but didn't manage to do a proper input system. So you're one step ahead ;) Puppetmaster wrote: (2009-08-27 00:39:07)
Damn, thats CRACY shit man, sry for the strange language, but i´m so happy right now since i´ve got my first gameboy with 7.
It´s a little bit slow right now and sound doesnt work right now(SHR), but comes Time comes Strength and then nobody can stop the NEO!!! Jenssss wrote: (2009-08-28 07:42:16)
how can i disable sound?
i would like to play during lessons :P but without sound^^ PipBoy2000 wrote: (2009-08-31 14:05:58)
2Puppetmaster:
sound is disabled because of sync problem is very low quality 2Jenssss: sound is disabled by default Bernardo wrote: (2009-09-09 22:56:35)
Many thanks for this app.
About speed, the emulation seems a bit more responsive if you close the terminal from where it is launched. For example i use : # VisualBoyAdvance thegame.gbc ; exit I dunno why, but it seems the ~9Mo of RAM not used by vala-terminal is useful for VBA. PipBoy2000 wrote: (2009-09-10 23:08:47)
2 Bernardo
there is a python script in elementary, you can use as ROM loader just store rom files in (or use symlink) /home/root/Gameboy/ Ddorda wrote: (2009-10-20 17:50:26)
I just see white screen when trying it. i get output in the terminal - but still - can't play.
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