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Simon Tatham's Portable Puzzle Collection

This is a collection of small one-player puzzle games.

This package contains the same games as in the oh-puzzles package, but is a build of the upstream source (including several new games and features) instead of the old forked version in that package. This package also contains icons for the games, built from the source.

Tested on previous SHR-U.

This package also contains a shell script to enable/disable individual desktop icons, in case you don't play all of the games.

Alternatively, you could install a launcher, e.g. the one in package 286 - then you'd get just one icon on the desktop, but have to click again to play. However, the above-mentioned script can also enable specific icons even when you have a launcher.

There's also a user repository that can be used for installation, to get upgrades automatically.

See the homepage for details.

 

 

Version 8750-p25 Status Stable
Developer Simon Tatham (portions by others, see homepage) Category Games
Instructions No Information Homepage http://om.edorfaus.info/sgt-puzzles/

 

 

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Comments

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fylefou wrote: (2009-09-22 12:59:28)
a lot of good game , but they all come in the desktop and it's too much!
can you make a launcher?
 
EdorFaus wrote: (2009-09-22 14:46:40)
I've thought the same, actually (too many icons on the desktop), but I don't know how to create a launcher (other than programming one from scratch).

One alternative could be to use the sortdesk package (or similar) and put the puzzles on a desk of their own, then you'd only have one (or is it two) extra icon(s) on the desktop.
 
Davide wrote: (2009-09-24 13:16:12)
Great games!
Thank you for packaging them!
 
MiPal wrote: (2009-09-24 15:31:46)
I used the launcher, which is ace-of-penguins.
Download http://www.mipal.cz/freerunner/puzzle_menu.tar.gz file, extract it into a temporary folder and run run.sh.
When completed, the only one on the desktop icon. :-)
 
EdorFaus wrote: (2009-09-25 22:30:56)
MiPal: Thank you! That code shows that it's not difficult at all, like I feared.
If I may ask, what license is this under?
(I'm basically wondering if I can modify, package, and redistribute it. The puzzles are under the MIT license, if that helps.)

In any case, a couple of comments in case you're interested:

- in the run_game method, where it says self.destroy I assume you meant self.destroy(obj,event) (so as to make it quit after starting a game)

- instead of symlinking the games into /usr/bin, have this for the system call in run_game:
os.system('/usr/games/'+game+' &')
(the & is to make it run in the background, so this app can quit now instead of hanging)
 
EdorFaus wrote: (2009-09-27 01:36:00)
Actually, nevermind - I started looking into E to figure out if my ideas for simplifying the selection would be hard, and ended up implementing my own version in C. I'll post it soon, once I finish packaging it properly.
 
jmirovsky wrote: (2009-10-06 16:37:56)
The launcher is perfect, great work! Thanks!
 
EdorFaus wrote: (2009-12-05 02:26:16)
This new version (8750-p25) makes Pattern playable, improves the playability of several others, and makes Undo/Redo available with a single click.
 
Wim Koelewijn wrote: (2010-02-12 15:32:17)
Seems the server is down for quite some time. Does anybody have a copy of the package???
Thanks!
 
MMlosh wrote: (2010-03-21 09:48:47)
Simon has published 5 new games.

I failed to notice till now, because my "cycle" involves only "svn up; make", I want to be sure that you know about it.

 

 

     

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