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Space Trader

Space Trader is a strategy game originally for the PalmPilot. It is inspired by David J. Webb's PalmPilot game SolarWars (which in its turn is based on Matt Lee's game DopeWars) and the 80's classic 3D strategy game Elite (though it does not have Elite's 3D flight mode). The game is available as free software under a GNU General Public License from this site.

Some of the features of Space Trader are:

* Ten different trade goods are available, two of which are considered to be illegal but can bring great profits.
* Ten different ship types are available, some of which are especially suitable for trading, some for pirating, and others for both. Ships differ in size, the distance they can travel, their hull strength, the number of weapons, shields and gadgets they can carry, the number of cargo bays and the number of crew quarters that are available.
* Ships can be equipped with different selections of equipment, among which are several types of lasers, several types of shields, an escape pod and certain special gadgets like a cloaking device.
* You can distribute skill points over your character at the start of the game, to allow you to function well in your chosen role. For the skills your character lacks, mercenaries can be hired which may have different skills.
* There are more than a hundred solar systems in the galaxy, with different sizes, tech levels, governments, resources and special situations. These are not just for background color, but play a vital role in the game.
* While travelling to another solar system, you might encounter police ships, pirates and other traders. There are several ways to handle such encounters. You can even force a trader to allow you to plunder his ship.
* There are about a dozen unique missions and offers available, some of which may bring great special rewards.
* The ships are displayed graphically during an encounter.

 

 

Version 1.2-stable-svnrev190 Status Stable
Developer Benjamin Schieder Category Games
Instructions No Information Homepage http://www.crash-override.net/spacetrader.html

 

 

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blindcoder wrote: (2010-02-04 08:42:14)
Changelog for Revision 62:
- fix easter egg
- fix FS#8: Crash when Submit'ing with illegal goods
- fix FS#9: Crash on Sell Equipment screen
- fix FS#10: Personnel Roster not drawn correctly
- fix FS#11: Text fragments after encounters
 
Yorick wrote: (2010-02-04 10:50:28)
i'll try this one out as soon as I find some time again for the FR!
 
apo wrote: (2010-02-05 15:47:39)
cool game! works with shr-testing
 
blindcoder wrote: (2010-02-05 19:35:03)
Changelog for Revision 78:
- Feature: implement highscore
- Feature: implement continuous attack
- Feature FS# 6: Implement shortcut selection
- Feature FS#13: tradeitems with a profit are bold in Sell Cargo Form
- Feature FS#14: security question for retirement
- Fix: lots of red lines in the Short Range Chart
- Fix: After a quest, Credits were -496k
- Fix: Some events were not handled correctly
 
nobody wrote: (2010-02-05 22:01:42)
Thanks for this great game. A pity, that Freerunner cant do a 3D space flight sim.
It's nearly like the classic Elite game.
I already spend a lot of hours on this game.
Thanks again!
 
blindcoder wrote: (2010-02-08 11:40:43)
With Revision 95, spacetrader is considered feature-complete. Everything that was in the original Palm OS version is now ported. I hope :)

ChangeLog for Revision 95:
- Fix FS#15: Wormhole at Acamar wouldn't show up
- Feature FS#5: Graphicle encounters
- Fix: Escapepod wouldn't turn to System Information
- Fix: The image in the Ship Information is now correctly resized
- Feature: New Game button works
- Feature: Clearing the highscore is now possible
- Feature: In-game Help Menu works now
 
blindcoder wrote: (2010-02-11 12:02:13)
Spacetrader now has a stable tag.
ChangeLog:
- Fix: The Encounter was still visible after you ecaped with a pod
- Fix: Do not show menu bar in Plunder and Dump Cargo forms
- Fix: Shipyard: Do not show Buy buttons if ship is not for sale
 
Bryan wrote: (2010-02-19 17:53:41)
Great game I've wasted far too much time on it already. :D Thanks for this great port!

One thing I noticed though, after playing for a while I'll click an action in the interface "flee, buy an item, etc." and it will seem to hang until I tap some other part of the interface. Kinda odd.
 
blindcoder wrote: (2010-03-12 18:59:06)
@Bryan:

That seems to be a problem with FLTK. It doesn't get the BUTTON_RELEASE event. A workaround is to tap slower :-)
I'm working on a real solution, though.
 
blindcoder wrote: (2010-03-13 15:31:54)
Version 1.2 BREAKS SAVEGAME AND HIGHSCORE compatibility!
But it adds very fast startup and shutdown times of less than 1 second.
 
blindcoder wrote: (2010-03-13 17:54:36)
svnrev190 fixes a crash when pressing the <- and -> in the Warp screen.

 

 

     

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